Alarm Clock: Step 02
In this project, you will learn various modeing techniques - Sub-object modeling, splines, mirroring, modifiers and lathing. You will start with a primitive shape and convert it into an editable poly, which gives you access to the polygons, edges and vertices that make up the object. These can be manipulated individually to make more complex shapes. This is how you can make an alarm clock, a dragon, a car, or anything else from a simple cylinder. As always, you will also learn much more about lighting, cameras, rendering and materials, at the same time. Enjoy!
Your learning goals for this project are:
- know how to convert an object into an editable poly
- know how to use the quad menu
- be able to connect, extrude, bevel and inset
- be able to edit in polygon, edge and vertex mode
- use and splines
- make a cross section and use the lathe modifier
- know how to make and apply textures and materials
- know how to apply a map to the environment
- be able to compose a scene with lights and cameras
- be able to change the environment background
In order to get full credit, your project must meet the following requirements
- The scene must be properly rendered into a video file, as instructed in the tutorial
- All scene components must be present and working properly
- Your scene must contain materials and lights, all working correctly.