Space Ship: Step 04

In this segment, you will learn one the most often used techniques in 3d modeling - sub-object modeling. You will take a primitive shape and convert it into a collection of "objects", vertices, edges and polygons, which can be manipulated individually. This is how you can make a spaceship, or a dragon, or a car, or anything else from a simple cube. As always, you will learn much more about animation, lighting, cameras and textures, at the same time. Enjoy!

Your learning goals for this project are:

In order to get full credit, your project must meet the following requirements